// It's all I have anymore to keep me motivated...
// - Andy


Durn="3",



CamX="60",
CamY="60",
CamZ="5",

CmLX="1",
CmLY="0",
CmLZ="-29",


R="(1-dt) * .59",
G="0",
B="(1-dt) * .72",

CUpX="0",
CUpY="0",
CUpZ="1",



LvlR="1",
LvlG="1",
LvlB="0",



// Window size and position
widt=590,heig=300,


ConL=1,ConB=1,




A0="25",  // bounds XY size
A1=".7",  // Theta (ie, time) scale

// We use polar cords, and our eq will be "r = c0( theta )"
C0="a1 * st", // Theta
C1="2 * ( 1.4 - .2 * sin( .31 * st ) -.3 * sin( .39 * st ) + .35 * cos( .44 * st ) )",
C2="( abs( c1 ) + .7 ) * cos( 1.9 * c0 + .8 * sin( .42 * st ) - .7 * sin( .32 * st ) )", 

/* We compute (x+dx,y+dy) to calc velocity.  We wimp out, not taking the derivative, adding a little bit to the time and recomputing the fcn, ie, df = ( f(x) + f(x+dx) ) / dx  */
C3="st + .08",
C4="a1 * c3", // Theta + deltaT
C5="2 * ( 1.4 - .3 * sin( .31 * C3 ) -.4 * sin( .39 * C3 ) + .45 * cos( .44 * C3 ) )",
C6="( abs( c5 ) + .9 ) * cos( 1.9 * c4 + .8 * sin( .42 * C3 ) - .7 * sin( .32 * C3 ) )", 

C7="c6 * cos( c4 ) - c2 * cos( c0 )", // dx  (unnormalized)
C8="c6 * sin( c4 ) - c2 * sin( c0 )", // dy  (unnormalized)

C9="sqrt( C7 * C7 + C8 * C8 )",
C10="a0 * 2.2 / C9",

C11="a0 * c2 * cos( c0 )",
C12="a0 * c2 * sin( c0 )",

D0="c10 * ( s - .5 )",

// x = r * cos( theta ), y = r * sin( theta )
// c7 i - c8 j is perpendicular to path
X="c11 - d0 * C8",
Y="c12 + d0 * C7",
Z="15 * fft( s )",


Scal="400",
ScSz=1,

Pers="120",

Vers=40